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Hitting Philosophy


DEFENSIVE PHILOSOPHY


 

        The true meaning of the phrase "Baseball Team" is exemplified in a Club's ability to play defense. Only on defense do all nine players have the opportunity to function as one unit. Every player has a personal responsibility on every play. There is nothing more unifying than a team that continually makes the routine plays, day after day. Conversely, there is nothing more destructive to a team's unity than to continually boot the routine play. Its ability, or its inability, to play sound defense directly affects a team's sense of pride and unity. Only on defense can a team insure itself of never losing (you can't lose if you don't get scored on).

        There are only two responsibilities that a person has when he is playing defense. The number one responsibility that a defense player has is knowing what to do with the ball when it is hit or thrown to him. The second responsibility is knowing where he should be when the ball is not hit or thrown to him. This is as basic as you can make it. If you take care of these two responsibilities, you have a chance to be a good defensive player.

        It is important that we keep the offensive game and the defensive game separate. There are two baseball axioms that cover this situation:

  1. If you can't beat them with the lumber, beat them with the leather.
  2. Leave your bat in the rack and take your glove to the field.

        The offensive game cannot be allowed to affect the defensive game. You are not helping your team if you allow this to happen.

        Good defense will help prevent big innings by limiting a team to three outs per inning. Errors and walks are the major cause of big innings. Good defensive teams avoid these pitfalls. In 60% of games played, the winning team scores as many runs in one inning as the losing team scores in the entire game. We must avoid giving up the big inning, and one way to avoid it is by playing consistent defense. By playing consistent and by making the routine play, we give ourselves a chance to profit when an individual makes a good or even great play. We do not want to rely on the great play to get us out of an inning that has been prolonged by errors.

        There are two ways of looking at our situation concerning defense. We can play lip service to the fact that defense is one of the keys to winning baseball and hope that we succeed at being a good defensive team, or we can work our tails off in order to insure that we are skilled at one of the most important aspects of the game of baseball. The choice is easy.

        Considerations before the pitch is made:

Strengths and weaknesses of our pitcher

  1. Velocity
  2. Command and Location
  3. Movement on Ball

Abilities of the Hitter

  1. Type of hitter (slap & run, spray, pull w/power, etc.)
  2. Running ability
  3. Previous Tendencies (i.e. pull curveball/opposite way w/ fastball, etc.)

Game Situation

  1. Score
  2. Inning
  3. Number of runners on base/number of outs

        All of these variables must be quickly analyzed so that the defensive player can put himself into the best defensive position for that particular situation.

FUNDAMENTALS OF INFIELD PLAY

 

 

1)     CATCHING THROWN BALL

a)     Catch ball within body.

b)     Catch thumb-to-thumb or pinky-to-pinky.

c)      Flex knees to change body elevation.

d)     Move your fee; make a bad throw good.

e)     Don't "catch the ball; you deflect it or stop it and drop it.

f)        Step to the ball.

2)     THROWING THE BALL

a)     Grip a seam.

b)     Thumb and finger form a perfect triangle.

c)      Bring hands to same spot every time.

d)     Skip and throw.

e)     Point glove shoulder to target.

f)        Short arm circle.

g)     Keep head quiet

3)     READY POSITION

a)     Relaxed and loose body.

b)     Shift gaze from pitcher to hitter.

c)      Three types of pre-pitch movement:

i)        Walk into position

ii)      Jump into position (tennis starts)

iii)    Rock into position

d)     The closer you are to the plate, the lower you set up.

e)     Hands are out in front of body with elbow in, palm of glove open.

4)     GROUND BALL (ROUTINE)

a)     Line ball up on glove side.

b)     Hands remain quiet and out front.

c)      Glide to ball with your head staying level.

d)     As you approach ball, chop your steps down.

e)     Last two steps before you field are right foot straight ahead; left foot spreads to wide base.

f)        Glove goes down with right foot.

g)     Feet are in heel-toe position, butt is down, back is flat, glove is in front and down and your eyes are in the glove.

h)      Catch ball in front, bring hands to waist and get tall.

i)        Skip or click heels and throw.

5)     GROUND BALL (FOREHAND)

a)     First move is drop step, then crossover.

b)     Angle back depending on speed of the ball.

c)      Keep head level as you run.

d)     Sink to the ball the last few steps and lead with your glove. Bend your knees.

e)     Catch ball with left foot forward and in front of left foot.

f)        Secure the ball, back step with your right foot and throw.

6)     GROUND BALL (BACKHAND)

a)     First move is drop step, then crossover.

b)     Angle back depending on speed of the ball.

c)      Keep head level as you run.

d)     Sink to the ball the last few steps and lead with your glove. Bend at the knees.

e)     Right foot lead for a set-up backhand. Out of this you simply turn and throw with a weight shift to your right foot.

f)        Left foot lead for a moving backhand. Your next step is big to stop momentum of your body.

g)     Eyes are taken to glove level and ball is caught out front.

7)     GROUND BALL (SLOW ROLLERS)

a)     Run hard and stay low.

b)     IF ball is right at you, round the ball so body is facing halfway down the first base line.

c)      Bouncing or rolling ball use glove; if ball is stopped, use bare hand.

d)     Left foot leads when picking up the ball on the outside of your foot.

e)     You're throwing when right foot hits the ground.

f)        Throw from where you field the ball. Lead throw inside of first baseman and allow ball to sink back in to the base. Finish with hand high-palm to sky.

8)     CHARACTERISTICS OF A GOOD DEFENSIVE PLAYER

a)     A sound defensive player always:

i)        Expects the ball to be hit to him on every pitch.

ii)      Knows the defensive situation before every pitch.

iii)    Analyzes his defensive options before every pitch.

iv)    Fields the ball on: a. the big hop, b. the down hop, c. the short hop.

v)      Knows the physical abilities of his opponents.

vi)    Uses sound fundamentals in the execution of each and every play.

vii)  Anticipates with every pitch.

viii)Makes the routine play.

ix)    Leaves his at bat in the dugout.

x)      Looks for another play.

b)     A good defensive player never:

i)        Compounds one mistake by making another.

ii)      Makes a throw when he has no play.

iii)    Loses sight of the baseball.

iv)    Expects an easy hop or an easy play.

v)      Drops his head after making a mistake.

vi)    Gets back on his heels.

vii)  Leaves a base uncovered because of lack of hustle or lack of attention.

 

FUNDAMENTALS OF OUTFIELD PLAY

 

1)     PHILOSOPHY

a)     Bunch Alleys

b)     Shallow Vs Deep

c)      Moving outfielders

2)     PHYSICAL CHECKS

a)     Sun

b)     Wind

c)      Ground

d)     Fences

e)     Special Factors

3)     MENTAL CHECKS

a)     Score

b)     Importance tying and winning run

c)      Count

d)     Type of hitter (pull, etc.)

e)     Type of pitchers

f)        Speed of runners

g)     Sun Field

h)      Back-up Bases

4)     BASIC STANCE

a)     Feet square toward home plate

b)     Weight on balls of feet

c)      Hands off knees as ball nears strike zone

d)     Knees bent and ready to go in any direction

e)     Concentrate on strike zone; watch ball off bat to get "jump on ball"

5)     ROUTINE GROUND BALLS

a)     Break hard on contact to change ball breakdown with short steps to get under control.

b)     Round the ball moving toward second base.

c)      Line-up ball on left side of your body.

d)     Stay off the knee.

e)     Bend knees, use two hands and anticipate the ball to stay low.

f)        If ball is bobbled, pick it up with two hands.

6)     ROUTINE FLY BALL

a)     Get to the ball as soon as possible and avoid "Drifting" or "Timing" the ball.

b)     Round the ball moving toward infield.

c)      Get into position to catch ball on glove side, shoulder high, moving in as making the catch with two hands.

7)     GOING BACK ON FLY BALL

a)     Two methods

i)        Drop step straight back, turn and go for the ball.

ii)      Cross over and round ball as going back.

b)     Most important thing on this play is to get a good jump on ball using method that is the most natural.

c)      Keep your eye on the ball as much as possible.

d)     On a line drive right at you, drop step glove side and read it.

8)     POINTS FOR OUTFIELDERS

a)     Round the ball whenever possible.

b)     Get to the ball as soon as possible and avoid "drifting" under fly balls.

c)      Shade toward alleys because there are more balls hit in gaps than down the lines.

d)     Be aware of where other outfielders are playing as well as infielders.

e)     Anticipate that every pitch will be hit to you.

f)        Back up the bases.

g)     Back up infielders on ground balls WHEN THE BALL IS HIT, not after it is missed. Anticipate infielders missing ground balls.

h)      On throws to bases always KEEP THE BALL LOW. HIT THE CUTOFF MAN.

i)        Centerfielder has priority on fly balls.

j)        Call infielders off fly balls that you can get to under control.

k)      Be aware of the condition of the field you are on.

l)        Check wind and sun regularly.

m)   GET AS MANY FLY BALLS AS POSSIBLE OFF THE BAT IN BATTING PRACTICE.

n)      Whenever you are catching the ball on the run, use one hand.

9)     RULES FOR THROWING TO BASES

a)     Ball hit sharply, directly at you, throw out the lead runner.

b)     On a ball hit so that you are running toward the play, take a look at the lead runner; you will have plenty of time to make an adjustment and throw to 2nd.

c)      Ball hit to side and you are running away from the infield, throw to 2nd base.

d)     If ball is hit for extra bases, throw to relay man.

10) POSITION PLAY

a)     Play deeper with two outs, no one on base. Keep the hitter from scoring position.

b)     Be aware of tying and winning runs at plate.

c)      Play deeper with runner on first base, two outs. Keep ball from going over your head for RBI.

d)     Play deep with big lead to avoid big innings.

e)     Know the stuff of your pitcher on a particular day and shade the hitter accordingly.

f)        Remember that most left-handed hitters DO NOT PULL left-handed pitchers.

g)     Overplay elements such as sun and wind.

h)      With runner on third base, bottom of 7th inning, less than two outs, PLAY CLOSE ENOUGH TO THROW RUNNER OUT ON FLY BALL.

i)        Anything hit over your head will end the game anyway.

11) FIELDING MECHANICS (TO THROW RUNNER OUT)

a)     Break hard and fast to get to ball quickly.

b)     Round the ball moving toward base.

c)      Left foot (for right-handed thrower) in front when fielding ball.

d)     Field ball with one hand slightly in front of body and to side of left foot. (For RH throwers)

e)     Bend left leg and watch ball into glove (anticipate ball to stay low).

f)        Push off with left foot after fielding ball and crow-hop to right foot to build momentum.

i)        At the same time, take ball out of glove and get into throwing position.

ii)      Momentum is more forward toward target than up in the air. (Try to eliminate high crow-hop on this play.)

g)     Outfielders can get rid of the ball with two steps and save valuable time.

12) BALL ON WARNING TRACK

a)     Run hard to get to ball quickly

b)     Round the ball to get body in position as approaching ball.

c)      Break down with short steps to get under control to pick up ball.

d)     Center body over ball whenever possible.

i)        On ball close to or against fence, plant the right foot (for right-handed thrower) 3-4 inches from ball to pick it up.

e)     Use two hands and watch BALL into glove as picking it up.

f)        Crow-hop while finding relay man and hit him on glove side shoulder-high.

13) BALL IN SUN

a)     Use sunglasses

b)     On a ball directly in the sun, step to a side to get a better angle on the ball.

c)      Use your glove to shade the sun.

d)     Don't give up even if you lose it; it may come out at last minute.

e)     If you lose ball completely, move back and keep ball in front of you.

 

FUNDAMENTALS OF CATCHING

 

 

9)     PHILOSOPHY

a)     “EVERYONE IS LOOKING AT ME”

10) STANCES

a)     NO RUNNERS ON-“Comfort Stance”.

i)        Feet turned slightly out with weight on the inside of feet, shoulder width

ii)      Butt below knees

iii)    Rest glove hand on left knee

iv)    Knee high target

v)      Off Hand

b)     RUNERS ON-“I’m ready for action!”

i)        Feet couple inches wider than NRO

ii)      Butt couple inches higher than NRO

iii)    Rest glove hand on left knee

iv)    Throwing hand behind glove in a loose fist- Bow and Arrow

11) RECEIVING-“Mr. Umpire, you are my best friend!”

a)     Late set up- No verbals

b)     Solid target- Relax hand by pointing fingers to the pitcher or rotating glove to left

c)      Beat the ball to its final destination-Anticipate

d)     Frame K’s only

12) BLOCKING

a)     Always lead with the glove!

b)     Off hand-Balance

c)      Anticipate pitch being thrown- Where does he miss?

13) SIGNS

a)     1-Curve Ball

b)     2-Fastball

c)      3-Slider

d)     Wiggle 4 fingers- Change

e)     TAPS

i)        First give sign of which number TAP is ‘HOT’

ii)      Knees: Fastball

iii)    Inside Thigh: Curveball/Slider

iv)    Crotch: Change-up

 

PITCHING FUNDAMENTALS

WebBall Baseball Skills Clinic and Product Guide.”2006 Pitcher Development. 7 Feb. 2006

         http://www.webball.com/bullpen/p_start.html.


The first step in breaking down the pitching action is to understand the phases in the pitch.

  • Preparation Phase. This is what happens before you reach the launch point. It may be less important mechanically than what happens afterwards but it does establish your line of attack, and your rhythm.
  • Loading Up. This is where the kinetic energy, which will build momentum throughout the delivery, is initially stored within the body. There are actually several load points - the leg up and hip turn, the hip/shoulder separation, shoulder blade pinch, and the arm cock.
  • Transferring momentum. This is where the concept of the kinetic chain is critical - stored energy in each muscle group must be given to the next in sequence. The most advanced researchers have determined that there is a critical transfer moments in which more than one thing are happening. First, there is the energy from one muscle group to the next, but also there is the stored energy within the group itself.
  • Release and follow through. Physics tells us that the ball can't go faster than the fingertips. We also know that perceived velocity (from the batter's perspective) is as important as actual velocity. So it's important that the release point be optimized - finding the best balance between a release point as close to the batter as possible (less reaction time) and a release point at the instant of maximum acceleration of the wrist, the hand, the fingers. Ideally there the same point, but not always. One thing is certain: A complete follow-through is important to ensure the arm does not start slowing before release. This also means that worrying about getting into a good fielding position should be irrelevant - the pitcher's main concern should be throwing a pitch they can't hit.

Scapular Loading

Loading and transferring momentum at exactly the right time is probably the most important lesson in pitching mechanics. This is where the concept of the kinetic chain is critical - stored energy in each muscle group must be imparted to the next muscles in sequence. Scapular loading may be the most critical phase in the entire pitching sequence. Both mid-section and upper body need to get involved in propelling the arm forward as close to the point of release as possible. If the scapular loading happens too soon, then you create a pause with the blades pulled back. Likewise, if the scapular loading happens too late, then the hips will have opened and the arm pulled forward before the scapula have been effective in transferring momentum. The best and easiest way to adjust the timing of all this is with the hand break.

SIGNS TO WATCH FOR
 The surest sign that the pitcher is working well is when the completion of the throw seems effortless but the radar gun shows the velocity is at that player's current peak. Watch for a decrease in the pinch in late innings as a sign of a tiring pitcher. Check during bullpen work pre-game and in practices, too.

Footwork for the Stride Leg

 STARTING POSITIONS

What happens before you hit the launch point is less important than what happens after but here are some general guidelines...

  • Load backside - keep your body back (chin over toes).
  • On full wind up - a shorter rocker step keeps your head over the rubber. (The purpose of this is simply to establish your rhythm so distance doesn't matter.) And step straight back, not to the side - you want to keep all motion in line with the pitch even if you'll be applying lots of torque.
  • On pitching from the stretch - keep the knee in tight.
  • Either delivery - keep landing leg loose below the knee - almost dead throughout the up-down-forward-foot strike sequence.

 THE LIFT

  • Up and Back - Lift the front leg right up through knee-over-knee, right to the absolute top of its lift. But don't stop there either.
  • Down and Out - Bring the lift leg down again and slide it forward towards home plate.. As the foot comes back down it eases forward - the foot moves on a vertical curve. To maintain balance downward through the body, the back hip is going to collapse inward. That's okay to a point. It's in the middle of the upper body torque which triggers movement towards the plate. But don't exaggerate the hip collapse; otherwise the rotational forces could be thrown off. The only thing you need to avoid is swinging the front leg out - this will open the hips too soon.
  • Timing - Not all lifts are the same. Here are 3 examples, of high kick, average lift, and a slide step. The point is: it doesn't matter how much you lift - that's a matter of rhythm, style, personal preference - just as long as you don't pause at the top, and you don't let the lift interfere with torque.

THE STRIDE

  • The stride is not the trigger for the throw. It's just a reaction to maintain momentum as the body tries to recover balance.
  • Front leg strides forward mostly as a counterbalance to body position over back leg - this keeps the throwing shoulder supported over the hip.
  • Front leg comes down as a reaction to upper body momentum. Simply fall forward.

If you're starting from scratch and need a reference point have the pitcher lie on his back with heels to the pitching rubber, head to home plate. Draw a line in the sand beside his neck. That's about 90% of body height - a good starting point for foot strike distance

 THE LANDING

Best suggestion is to land firmly on the ball of your foot with your knee directly above the ankle, and with toes across the body toward throwing-side batter's box or even part way up that baseline (the third base line for a righty, the first base line for a lefty) - never pointed at the plate.

By having knee above ankle above foot there is less wear and tear on those joints. The greatest danger is landing on the heel - your leg could twist out - rotating the leg, which as you know can do damage to ankle or knee.

Final Stride Check - Look at the indentation in the sand - for it to be in the same spot on every pitch and neither digging in at the heel or too far forward on the toes. If the heel hits first, the stride may be too long. If the toes dive in and your body leaps forward, then the stride may be too short.

The Hand Break

Starting from the Set
 
It would seem that the resting position for the hands at set is simply a style thing. Relative to the belt buckle, some pitchers hold their hands higher, some lower.

Timing the Break
 As with set position, timing the break is up to individual discovery.

The Angle/Arc of Attack
 Rather than having the hands start the break, use the elbows to start the action - up and out. What this does is give you half a chance of getting some real scapular loading.
Moving the elbows relies on the powerful back muscles whereas moving the hands first (and opening the elbows) is about the triceps.

The Glove Side

Squeeze & Swivel. The physical action is to rotate the glove arm over to palm up and lock the elbow in an extended angle (wider open than 90°). What this does, in effect, is tighten the front side into the body. This should be in sync with the t